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John
Semper on Venom, Carnage, Season Arcs, and Censors
Interview by Jim Harvey
Toon Zone
was able to catch up with John Semper, current story editor of Static
Shock, to talk about his contributions to the 1995 hit animated series
Spider-Man, currently running on ABC Family.
Toon Zone: You took a dramatically different take on Venom and Carnage. No
doubt two extremely popular but different characters to pull off, especially for
Fox. How did these character's origins come about, and what problems did you run
into because of simply using these characters?
John
Semper: From the start, we knew we had to do Venom and Carnage, because at
that time they were the biggest things in the Spider-Man universe. I can't take
credit for the final Venom result. It was a group thing. Everybody had a hand in
it -- at that point I wasn't in as much control of the series as I would be
later. Everybody was all over me, led by Avi Arad -- and I just had to slog it
out. We had a few aborted drafts of the first Venom script. Len Wein wrote the
first draft, delivered it VERY late, almost got me fired because of his
tardiness and then we ended up throwing it out and starting from scratch.
Nothing of Len Wein is left in that episode except his credit. I don't remember
who did the bulk of the later drafts. I know I did a lot of writing on it, as
did Stan Berkowitz. Mark Hoffmeier probably had some piece of it -- he had a
hand in most of the early good scripts. "Venom Part 1" was just this political
football that kept getting passed from person to person. Then, when the first
part was settled, we went into slogging our way through part two. I remember
coming up with the idea that part two ought to be like Hitchcock's "Strangers on
a Train" with Eddie Brock following Peter like Robert Walker did in that movie.
So we did that. Then at some point I started to feel like we hadn't really
milked the Venom franchise for all it was worth. Ultimately, I pitched the idea
to Avi Arad that we ought to do a "middle" part with the black suit. So many
fans were asking about the black suit that it seemed like it would be a shame
not to do it, so part two became part three and we hurried to get a new part two
stuck in the middle. Those were hectic times.
Carnage came much later in the series and I had much more control over the
series by then. Carnage was difficult, but it had more to do with toning him
down to make sure Broadcast Standards let things get past. I don't remember
Carnage being a real ordeal though - not at all like Venom. By that time I could
think an idea through and then get it on the screen without too much hassle or
outside interference. The coolest thing about the Carnage episodes was that
Carnage's voice was done by a Scottish actor named Scott Cleverdon. I was
chatting with him one day between sessions and he told me that his wife was also
an actress. I asked him what she had done. He mentioned a series called
"Sharpe's Rifles." I was a big fan of "Sharpe's Rifles" and I instantly knew
that his wife had to be an actress named Assumpta Serna. He was stunned that I
knew who she was. I was a HUGE fan of hers! So he did me the favor of bringing
her to a later recording session and I got to meet her. Fantastic!
Toon Zone: For the final four seasons, they were all done in an ongoing arc
sort of fashion (SINS OF THE FATHER, PARTNERS IN CRIMES), so this no doubt
caused trouble with the network. How did the idea come about to do these season
long stories where something happened in a third or fourth episode would impact
a later on season (and series)?
John
Semper: That was all my idea. I felt very restricted by the half-hour format
(which these days boils down to only 22 minutes of ACTUAL screen time) and I had
always wanted to play around with something longer. In the sixties, when I first
became a hard-core Spider-Man fan, part of the charm of the series was that the
stories went on forever. Stan Lee was the first to do a "longform" comic book
with a continuing story line, and I wanted to do for Saturday morning TV exactly
what Stan did for comics in the sixties. Everybody was vehemently opposed to the
idea (network, studio, etc), but I just did it anyway. I had to wait until the
second batch of thirteen epidodes and then I did it when nobody was paying much
attention. When they finally realized what I was doing, it was too late. I made
a lot of enemies, I'm proud to say. I had the whole series leading up to this
big ending, and only I knew what the ending was going to be. That drove
everybody crazy.
Toon Zone: Can you give me some examples of some of the restrictions the
network put on for Spider-Man? I've heard some rumored ones (Spider-Man can't
throw a punch, no blood, can't say 'kill', etc...) and I'd like to see what were
some of the guidelines hold you back so to speak.
John Semper: I'd have to look in my records for those. I used to make
appearances at comic conventions and just read the BS&P notes. It would always
get laughs. I only remember a few off the top of my head. "Caution that when
Spider-Man lands on the roof, he doesn't harm any pigeons." That was a good one.
Another one was, "You may have a villain sent to jail, but you may NOT give him
a bus ticket and send him to Florida." Things like that.
But we couldn't throw punches, toss anyone through glass, put children in
jeapordy, have anyone threatened by fire -- things like that. And no, we
couldn't say "kill" (we always said "destroy"). Yet, we still had a number one
show. I'm proud of that, too.
I'm happy
that the show is still doing so well on TV, and still getting good ratings. The
new Spidey:TAS home video ("Ultimate Villain Showdown") was a top-ten seller.
And the series has NEVER gone off the air, so I guess I did something right.
Thanks, John!
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